Final Fantasy Tactics Squire

Squire is one of the classes in Final Fantasy Tactics (FFT). There are a ton of classes in FFT and it can be overwhelming trying to figure out which is the right one. Which skills and abilities are good? Which classes are good? This guide will tell you everything you need to know about the Final Fantasy Tactics Squire Class.

  • Final Fantasy Tactics Class Guides:
    Squire – Chemist – Knight – Archer – Thief – Monk – Geomancer – Dragoon – Ninja – Samurai – Dark Knight – White Mage – Black Mage – Time Mage – Mystic – Summoner – Orator – Bard – DancerArithmetician – Mime – Onion Knight

Squire
Final Fantasy Tactics (FFT)

Final Fantasy Tactics Squire Quick FAQ

  • Final Fantasy Tactics Job Sprites: Squire. Final Fantasy Tactics Job Sprites: Squire. VideoGameSprites.net Final Fantasy Tactics Jobs. Background Color.
  • Jan 03, 2020 Final Fantasy Tactics (FFT) has a ton of different classes to choose from. With all these classes, skills and abilities it can get a little overwhelming. Luckily, I’ve played a ton of Final Fantasy Tactics (FFT) in my day, and I have a pretty good idea of which classes are the best and which are the worst.

The Squire Job Class forms the foundation of the warrior career path and is the most balanced when it comes to attack strengths and types. Although the Squire class isn’t the strongest compared to the Knight class (with its HP and armor bonuses), or the safest compared to the Archer class (with its long-range attacks), Squires are still sturdy fighters and they make a good addition to your.

How do you unlock the Squire class in Final Fantasy Tactics?

How much total JP does it take to master the Squire class in Final Fantasy Tactics?

It takes 1,670 total JP to master the Squire class.

What kind of stat growths does the Squire class offer in Final Fantasy Tactics?

Chart

Squire has below average stat growths across the board, including weak physical attack growth.

What kind of skills does the Squire class learn in Final Fantasy Tactics?

Squire gains the Focus skill, which lets it accumulate attack power and gain JP, as well as a few basic skills, like increasing movement range and throwing weak projectiles.

Stat Growths – Final Fantasy Tactics Squire

(Lower is better)
HP: 11 MP: 15 SPD: 100 PA: 60 MA: 50

You wouldn’t expect the starter class to have good stat growths and… it doesn’t. The HP growth isn’t terrible, but you should get out of this class as quickly as possible because its PA growth is abysmal and it will severely impact your character’s effectiveness if you level up too much in this class.

Moveset: Fundaments – Final Fantasy Tactics Squire

Let’s be straight up with it. Every skill here is terrible except Focus, which is exceptional and integral to every grinding strategy in the game. Not only is its intended effect useful (adds +1 to PA, stacking infinitely), its real use is to generate tons of JP. Focus grants JP every time it’s used, so you can just kill every enemy except one, disable it in any number of ways, then have your characters just Focus repeatedly until you hit your JP target for the fight.

Reaction Abilities – Final Fantasy Tactics Squire

Counter Tackle is adequate when you have absolutely no other Reaction Abilities whatsoever, but aside from that, it’s not good. You should replace it as quickly as possible with a skill that’s good.

Support Abilities – Final Fantasy Tactics Squire

Equip Axes is bad. Beastmaster is pretty useless. Defend is not good. JP Boost should be your go-to support ability until you’ve earned a support ability that you really want. You’ll use JP Boost most of the time.

Movement Abilities – Final Fantasy Tactics Squire

Move +1 is actually very useful. You’ll use it on every character until you get Move +2, Teleport, or another skill that’s good. It’s a decent slot-filler until you get something better.

Final Fantasy Tactics Squire Overall Assessment

Squire is the starter class, so of course it’s not going to be the best class in the game. You should get out of it fairly quickly, but as a starter class it’s very good and offers some basic skills that are useful for a long time. On most characters you should definitely stay in Squire long enough to learn Focus, JP Boost and Move +1. Beyond that, nothing is worthwhile, but you’ll get a lot of mileage out of those 3 skills.

That about covers it for the Final Fantasy Tactics Squire Class. Be sure to check out the Games Section for more content like this and click here for more game guides related to FFT.

Final Fantasy Tactics Class Guides:
Squire – Chemist – Knight – Archer – Thief – Monk – Geomancer – Dragoon – Ninja – Samurai – Dark Knight – White Mage – Black Mage – Time Mage – Mystic – Summoner – Orator – Bard – DancerArithmetician – Mime – Onion Knight

Final Fantasy Tactics (FFT) has a ton of different classes to choose from. With all these classes, skills and abilities it can get a little overwhelming. Luckily, I’ve played a ton of Final Fantasy Tactics (FFT) in my day, and I have a pretty good idea of which classes are the best and which are the worst. Some are definitely more worth your time than others. I’m not going to cover every class in the game here, but let’s highlight 5 of the best classes and 5 of the worst.

Best: Squire

I know what you’re thinking. Squire must suck, right? It’s the first class in the game. You’re right. Squire does suck. However, Squire learns one of the best skills in the game and it’s a must-have on almost every single character: Accumulate (Focus in the WotL retranslation). This skill is one of very few skills in the game that requires no target, and it gives you +1 PA (physical attack) for free. Essentially, this skill is free JP. You can cast this skill every single round, so you’re maximizing your JP gains. This is invaluable. Other than that, yeah, Squire is mostly garbage. However, because of this one skill, you’re going to be using the Squire skillset as your secondary skillset on almost every character.

Worst: Archer

Archers suckkkkkk in Final Fantasy Tactics. The prevailing theory is that because they were so good, verging on gamebreaking, in Tactics Ogre (which FFT is the spiritual sequel to), the creators over-nerfed them. Yeah, they’re straight up garbage. They don’t learn any good skills at all. Bows and Crossbows are inferior to guns in every way. Charge is a completely useless moveset. Archers are not good for anything except as a stepping stone to Thieves.

Best: Monk

Monks are super versatile. They do a ton of damage (with just Dual Wield/Two Swords, they become little kung fu wrecking balls). They have a very useful moveset that includes a few ranged attacks and a revive, which is surprisingly useful in a pinch. They have Counter and First Strike, both great counter skills. Counter, especially, is useful on every character as the general bread and butter for the counter attack skill slot. Fists scale incredibly well with PA and Bravery. If you have high Bravery and you’re running around using the Accumulate/Focus skill from the Squire class, you’re going to find you punch things to death in one hit.

Final Fantasy Tactics Job Abilities

Worst: Bard

Bard is kind of a wacky class idea to begin with. It requires you to have a male character gain tons of job levels in a variety of magic classes, which is a pretty bad idea — males have weaker magic than females in FFT. Then, as a reward, you get a very, very weak support class that has to take itself out of the fight in order to provide buffs and other support spells that other classes can do much more easily. The only good thing about Bard is Move +3. You may very well trek through the requirements for Bard on a character or two just for that but… it’s gonna hurt, and you’re going to leave the Bard class and never touch it again as soon as you have it.

Best: Samurai

The Samurai class is not particularly great, but the moveset it provides is one of the best movesets in the game. It’s capable of inflicting massive AoE damage and also providing absurd buffs to your whole team. The skillset is based on MA, so the best use of it is actually as a secondary skillset on a Black Mage (for a generic), or as a secondary skillset for Reis as a Dragoner, since her MA growth is ridiculous. Unfortunately, Samurais as a class have low Move and low MA, so they can’t make very good use of their own skillset. Shame.

Worst: Mystic

You’re not going to get much use out of this skill. The skills aren’t necessarily bad, the problem is the alternatives are better than it. It doesn’t have any very attractive support skills or growths to make it useful beyond its own skillset, and if you’re trying to disable enemies, Mustadio and Beowulf are much, much better options to go with. You could argue that there’s a place for Mystics if you’re avoiding the use of uniques, but even in that scenario, the cast times make these skills hard to get behind.

Best: Black Mage

Mages in general are not very good in FFT because of the cast time mechanic, but if you’re going to make one, the best class is the first. Black Mages have the highest MA multiple and you can get one to become a pretty beefy damage dealer. As a result, Black Mages are also your go-to class for generics who want to use any skills that scale off of MA, like the Samurai skillset. A Black Mage trained as a Samurai is nothing to sneeze at. On top of that, their spells are actually quite capable of one-hit killing enemies in an AoE. Orlandeau they are not, but they are pretty useful.

Worst: White Mage

The problem with White Mages, much like Mystics, is that the alternatives are so much better, and they don’t have cast times. Chemists and Monks have revive skills that don’t rely on faith. Samurais get better, instant AoE heals and buffs. White Mages don’t offer any kind of significant buffs or heals that you can’t get from another class better, cheaper, faster and without the faith requirement. If you’re really min-maxing this game, you’re also most likely going to have low faith on all of your characters, which reduces the effectiveness of magic on them, including from White Mages. They also don’t get any good support skills. They are the fastest mage class but only as a class multiplier; their speed growth is standard. Overall just not great.

Final

Final Fantasy Tactics Squire Or Knight

Best: Ninja

Ninjas have the best speed growth and the second best PA growth, which means leveling your character as a Ninja for as many levels are possible is ideal for any physical character. On top of that, the class itself is incredibly good. They have innate Dual Wield/Two Swords. If you have high braves, you can slap Martial Arts on a Ninja and increase its killing potential by a vast amount. Throw is not a great skillset, but it’s not bad: it gives a decent ranged option, and thrown shurikens and weapons are actually fairly good in terms of damage. This is one of the best classes in FFT for sure.

Worst: Onion Knight

Final Fantasy Tactics Ramza Squire Master

To be honest, I’m not even sure what the point of this class is, except to be… a meme or something. It’s incredibly hard to get, It can’t equip skills. The point of it is, theoretically, supposed to be that it has great stat growths when it’s mastered. Two problems with that: it can’t gain EXP, and in order to master it, you have to master 16 other classes, which means your character is probably already level 99 with terrible stat growths by that point. Bad. The Onion Knight is a bad class.

That about does it for the best and worst classes in Final Fantasy Tactics (FFT).

Fantasy

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Final Fantasy Tactics Squire

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